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Found in [Package]
4.2.2
Issue ID
ET-16
Regression
No
[2D Platformer] No texture data error is thrown when building and publishing
How to reproduce:
1. Create a new "2D Platformer Microgame" project
2. Publish > WebGL Project > Create and Publish New Build
Expected result: Build is finished with no errors and a new published build tab opens
Actual result: Build finishes but throws an error
Reproducible with: 2020.3.41f1, 2021.3.16f1
Could not test with: 2022.2.2f1, 2023.1.0a25
Reproduced on: M1 Max MacBook Pro (2021)
Full error:
{{No texture data is available to upload.}}
{{{}UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions){}}}{{{}Unity.Play.Publisher.Editor.PublisherBuildProcessor:OpenBuildGameDialog (UnityEditor.BuildTarget) (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherBuildProcessor.cs:178){}}}{{{}Unity.Play.Publisher.Editor.PublisherWindow:OnWebGLBuildTargetSet () (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:748){}}}{{{}Unity.Play.Publisher.Editor.PublisherWindow:OnCreateABuildClicked () (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:509){}}}{{{}Unity.Play.Publisher.Editor.PublisherWindow/<>c__DisplayClass75_0:<SetupButton>b__0 () (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:627){}}}{{{}UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&){}}}
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