Search Issue Tracker
Fixed
Fixed in 4.5.0
Votes
2
Found in [Package]
4.3.3
Issue ID
XRMB-44
Regression
No
[Quest] Head tracking freezes when pausing the app
Reproduction steps:
# Open the attached project “ReproProject“
# Open the “/Assets/Scenes/SampleScene.unity” Scene
# Connect the Oculus Quest device with a USB cable
# Go to File > Build Settings and switch to the Android platform
# In Build Settings select Texture Compression as ASTC
# Build and run on an Oculus Quest device
# Once the app runs on a Quest device, click the pause button (Oculus icon on the right controller)
# Look in different directions with the Oculus device
Expected result: Head tracking is working in the opened app when the Oculus pause menu is visible
Actual result: Head tracking freezes in the opened app when the Oculus pause menu is visible
Reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproduced on: Windows 10 Enterprise 21H2
Notes:
* Using XR Interaction Toolkit 2.1.1 (action-based) with Input System 1.4.3 when building
* This issue might cause motion sickness
* This only happens when using Action based tracking
* When creating a development build the bug doesn't occur
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note (fix version 4.5.0):
Added a Project Validation check for project settings related to running in background in order to avoid head-locked rendering of the main camera when focus is lost.