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Fixed

Fixed in 4.5.0

Votes

2

Found in [Package]

4.3.3

Issue ID

XRMB-44

Regression

No

[Quest] Head tracking freezes when pausing the app

Package: XR Management

-

Reproduction steps:
# Open the attached project “ReproProject“
# Open the “/Assets/Scenes/SampleScene.unity” Scene
# Connect the Oculus Quest device with a USB cable
# Go to File > Build Settings and switch to the Android platform
# In Build Settings select Texture Compression as ASTC
# Build and run on an Oculus Quest device
# Once the app runs on a Quest device, click the pause button (Oculus icon on the right controller)
# Look in different directions with the Oculus device

Expected result: Head tracking is working in the opened app when the Oculus pause menu is visible
Actual result: Head tracking freezes in the opened app when the Oculus pause menu is visible

Reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21

Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650

Reproduced on: Windows 10 Enterprise 21H2

Notes:
* Using XR Interaction Toolkit 2.1.1 (action-based) with Input System 1.4.3 when building
* This issue might cause motion sickness
* This only happens when using Action based tracking
* When creating a development build the bug doesn't occur

  1. Resolution Note (fix version 4.5.0):

    Added a Project Validation check for project settings related to running in background in order to avoid head-locked rendering of the main camera when focus is lost.

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