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Variant preparation does not show the name of the shader
The progress dialog that is shown while preparing shader variants for compilation does not show the shader being processed. Read more
[2D Platformer Microgame] "Create New Library" in "Color" window is disp...
How to reproduce:1. Open and create a project with the "2D Platformer Microgame" template2. Complete "Get Started" and "Editor basic... Read more
[Windows] Editor doesn't remember the maximized position after reopening...
How to reproduce:1. Create a new project2. Maximize the Editor window3. Reopen the project4. Observe the Editor window Expected resu... Read more
[M1] Unity quits unexpectedly when the project is built for the second t...
Reproduction steps:1. Open the attached project “NCHelloWorld2”2. Build the project3. Build and Run the project again and replace th... Read more
[FBX-SDK] Unity Editor not responding and uses up all the memory while i...
Importing Old FBX files exported with FBX 6.1 (before FBX SDK 2011) and containing multiple animations will grow the memory usage ex... Read more
Exported package when imported is missing assemblies
How to reproduce:1. Create a new project and import the attached “Assets.zip” to the Assets folder2. Select _TectumDGE/TileMaster fo... Read more
Close button has a low definition in modal windows when using a 4K resol...
How to reproduce:1. Open any Unity project2. Select “Window” → “Package Manager” in the main menu3. Observe the close button in the ... Read more
VisualElement.style.visibility doesn't get set to Visibility.Hidden or S...
How to reproduce:1. Open the user’s attached “UIToolkit.zip“ project2. Build and Run the “SampleScene“ Scene for Android3. Touch the... Read more
Inconsistent "AssetDatabase.GetDependencyHash" value returned for unchan...
Steps to reproduce:1. Open attached “GetAssetDependencyHash” project2. Right-click on “TestScript.losi” ScriptableObject in Assets/L... Read more
IL2CPP build fails when referencing .NET assembly (using System.Threadin...
How to reproduce:1. Open the attached project “uwp_unity_pn.zip”2. Build the project for UWP Expected results: Build is successfulAc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default