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A Model with 1 BlendShape does not show BlendShapes count info in Previe...
To reproduce: 1. Open Unity and create a New Project 2. Import attached "CubeWith1Blendshape.fbx" and "CubeWith2Blendshapes.fbx" fi... Read more
Right-clicking twice in a row does not highlight the scene which results...
How to reproduce: 1. Open attached project "case_1162516.zip" 2. In Project window, drag "SceneA" to the Hierarchy window 3. In Hie... Read more
Adding tiles in the tile palette makes the tiles invisible
I have been trying to make a tilemap while using the new LWRP 2D renderer. I first installed the LWRP 6.7.1, package, then upgraded... Read more
2D Point Light won't show up in Game view or in Player, but it works in ...
There seems to be that only at certain distances from the origin, the camera will render the 2D lights, but only in Game view or the... Read more
[Presets] ArgumentNullException error is thrown on creating preset of th...
Undo objects may not be null and ArgumentNullException errors are thrown on overriding preset with the existing preset asset. Step... Read more
[UWP] When using Executable Only build, the cursor image is distorted.
The cursor image looks stretched in Y axis, and cut off from the middle. Repro: 1. Download project attached 2. Build UWP with Exec... Read more
[ARM] Executable Only build fails in Editor
Due to lack of an ARM device, it is not certain if the same error happens when build through "Build and Run" Repro: 1. Create an ne... Read more
[ARM64] When using Executable Only, Player crashes on launch.
This crash ONLY happens when using Executable Only build, and it depends on the Build Configuration: - Master: Always launches - D... Read more
[XR] Subsystems are not found when using Android app bundles
No XR Subsystems are initialized when building an Android app bundle. This is due to a difference in Unity's virtual file system whe... Read more
[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...
How to reproduce: 1. Open attached Unity project 2. Build to UWP 3. Deploy to Xbox Expected result: Cube is rendered. Actual result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel