Search Issue Tracker
Fixed
Fixed in 2021.3.33f1, 2022.3.12f1, 2023.2.0a7
Votes
0
Found in
2021.3.16f1
2022.1.24f1
2022.2.2f1
2023.1.0a25
2023.2.0a1
2023.3.0a3
Issue ID
UUM-21958
Regression
No
Constrained fields don't work as supposed to when using numeric field special function expressions on Transform Component's Scale field on multiple GameObjects at the same time
Reproduction steps:
# Open the attached “BugTest1.zip” project
# Open the “Assets/Scenes/SampleScene.unity” Scene
# Select all of the Cube GameObjects in the Hierarchy window
# Enter “L(1,5)” into the Transform Component’s Scale’s 'X' field
# Observe the Cube GameObjects in the Game View
Expected result: All of the Cube GameObjects have their ‘X', ‘Y’ and ‘Z’ Scale values equal to one another (The GameObjects retain Cube shape)
Actual result: The 'X’ Scale value is not “1”, but 'Y' and ‘Z’ Scale values are set to “1”(Some of the Cubes turn into Cuboids)
Reproducible with: 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a25
Couldn’t test with: 2020.3.44f1 (“Constrained Proportions” option is not available)
Reproducible on: Windows 10 (21H2)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Add comment