Search Issue Tracker
Fixed in 2021.3.18f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0b1
Votes
1
Found in
2021.3.16f1
2022.2.2f1
2023.1.0a25
Issue ID
UUM-21964
Regression
No
iOS Player crashes on "UnityGfxDeviceWorker" when a specific prefab is in the scene
How to reproduce:
1. Open the user’s attached “Spaceschuter McGavin.zip” project
2. Add “Hermes 1.prefab” or “Hermes 5.prefab” to the Scene
3. Build And Run the project on an iOS device
4. Observe the result
Expected result: No crash
Actual result: Crash and Xcode logs “UnityGfxDeviceWorker (38): EXC_BAD_ACCESS (code=1, address=0x30e56)“ or “UnityGfxDeviceWorker (30): EXC_BAD_ACCESS (code=1, address=0x30e56)”
Reproducible with: 2021.3.16f1, 2022.2.2f1, 2023.1.0a25
Could not test with: 2020.3.44f1 (Errors after project download)
Reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.0.3 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Not reproduced on:
Android (user’s info)
macOS 12.4 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0b1
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.5f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.18f1