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Duplicate
Votes
1
Found in
2022.2.0b3
Issue ID
UUM-13905
Regression
No
BatchRendererGroup draws have poor thread load balancing in some cases
A user on the forum reports that BatchRendererGroup is taking longer than GameObjects for their workload. The issue seems to be that even though BRG is taking less time per draw, the work is poorly balanced across threads and it takes longer for the thread to finish compared to GameObjects.
Forum post: [https://forum.unity.com/threads/new-batchrenderergroup-api-for-2022-1.1230669/page-3#post-8362923]
Repro project: [https://drive.google.com/drive/folders/1jSzeAgL9FlBtcRWOEDyZefqk5ykTUOVb?usp=sharing]
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Resolution Note:
This issue is fixed in 2022.2.0b15 and later.
Duplicate of another internal issue: UUM-16378: BatchRendererGroup performs poorly because of locking during draw command processing