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Fixed in 2021.3.7f1
Fixed in 2020.3.X, 2021.3.X
Votes
0
Found in
2020.3.39f1
Issue ID
UUM-14477
Regression
No
Console gets spammed with errors whenever Motion Vectors are disabled after disabling Opaque Objects in the Frame Settings
How to reproduce:
1. Open the attached “EmptyProject” project
2. Select “PlayerControlerFPS” → “Main Camera” in the Hierarchy
3. Enable “Custom Frame Settings” in the “Camera” component’s Rendering settings
4. Select “Edit” → “Project Settings…” in the main menu bar
5. Select “Graphics” → “HDRP Global Settings” in the Project Settings window
6. Disable “Opaque Objects” under “Frame Settings (Default Values)” → “Camera” → “Rendering”
7. Disable “Motion Vectors”
8. Observe the Console
Expected result: No errors appear in the Console
Actual result: These errors spam the Console:
”UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)”
”Render Graph Execution error at pass Build Light List (7)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)”
”InvalidOperationException: Trying to use a texture that was already released or not yet created…”
”Render Graph Execution error
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)”
Reproducible with: 10.10.0 (2020.3.39f1), 12.1.7 (2021.3.6f1)
Not reproducible with: 12.1.7 (2021.3.7f1), 13.1.8 (2022.1.16f1), 14.0.3 (2022.2.0b8), 15.0.1 (2023.1.0a10)
Reproducible on: Windows 10
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