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Fixed

Fixed in 2021.3.14f1

Votes

7

Found in

2021.3.10f1

Issue ID

UUM-14311

Regression

Yes

Crash on GfxDeviceGLES::DrawBuffersBatchMode when entering Play Mode

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Reproduction steps:
1. Open the user’s project
2. Enter Play Mode

Expected result: Unity Editor enters the Play Mode
Actual result: Unity Editor crashes

Reproducible with: 2021.3.9f1, 2021.3.10f1
Not reproducible with: 2021.3.8f1, 2022.1.0a3, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10
Couldn't test with: 2020.3.39f1 (couldn’t downgrade to C# 8.0), 2022.1.0a1, 2022.1.0a2 (target runtime doesn't support default interface implementation)

Reproducible on: Windows 10 Pro 21H2

First lines of the stack trace:

{noformat}0x00007FF6F63D04C0 (Unity) GfxDeviceGLES::DrawBuffersBatchMode
0x00007FF6F79352AB (Unity) GfxDeviceWorker::RunCommand
0x00007FF6F7937B5D (Unity) GfxDeviceWorker::RunExt
0x00007FF6F7937C78 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF6F602C8B7 (Unity) Thread::RunThreadWrapper{noformat}

  1. Resolution Note (fix version 2021.3.14f1):

    We can no longer reproduce this in 2021.3.14, so assuming this was fixed.

Comments (4)

  1. Mastaroth

    Apr 20, 2023 20:39

    Still happens on Unity 2022.2.15 if you enable URP + SRP Batcher + GLES 3

  2. leandromondevaim

    Mar 13, 2023 07:32

    I am seeing a lot of similar log from crashes in google console, the build is from unity 2020.3.17 and we receive the crashes from many different devices and android versions, does anyone know if we have a fix for it in 2020.3.x?

  3. DamianCoventry

    Mar 03, 2023 03:14

    Same here. I'm getting this exact crash. Here's part of my crash dump:

    (BuildId: 10d99bef5793eee5)
    GfxDeviceGLES::DrawBuffersBatchMode(GfxBatchHeader const&)
    libunwind.cpp:0:0
    (BuildId: 10d99bef5793eee5)
    GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)
    libunwind.cpp:0:0
    (BuildId: 10d99bef5793eee5)
    GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)
    libunwind.cpp:0:0
    (BuildId: 10d99bef5793eee5)
    GfxDeviceWorker::RunGfxDeviceWorker(void*)
    libunwind.cpp:0:0
    (BuildId: 10d99bef5793eee5)
    Thread::RunThreadWrapper(void*)
    libunwind.cpp:0:0

  4. Bovine

    Jan 23, 2023 21:03

    I have a very similar callstack coming from Quest 2. Is not necessarily instant crash but very frequent now :(

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