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[HDRP] Harsh edges on default volumetric clouds
Not sure if its a bug or just the default settings could be adjusted, but volumetric cloud edges are pretty harsh, especially when t... Read more
[HDRP] Sample code for Custom Pass Scripting is incorrect
Background: https://unity.slack.com/archives/C6Y79CZM0/p1651533041475459 "The custom pass drawer sample code seems to have a bug. A... Read more
Transparent Custom Pass Renders Opaque with MSAA Disabled in Player
No description entered in Cloud incident. Read more
Unity Editor loading bar will move to the right when selecting the loadi...
Reproduction steps: # Open the user's attached project # Before Editor opens select any other window or Desktop # Select Unity ... Read more
"Use Optimal Settings" for DLSS in combination with smoothness settings ...
Reproduction steps: 1. Open user attached project 2. Open the "DLSS_SSR" scene 3. Press Play 4. Look around by dragging RMB in ... Read more
Reordering Custom Passes not working
Reordering custom passes doesn't work. See attachment for video. First observed in Unity 2021.2.8f1 and HDRP 12.1 Read more
Deleting a ShaderGraph keeps its exposed properties
Repro steps: 1. Import the attached package and open the VFX 2. Observe the exposed float and color properties in the output 3. D... Read more
Can't select color from Editor with color picker when Unity Editor is on...
Reproduction steps: 1. Open the user's attached project 2. Move Unity Editor to the secondary monitor 3. Select "Text (TMP)" Game... Read more
[HDRP] Sprite Mask shading mode in the Scene View shows up as missing sh...
Steps to reproduce: 1. Open any HDRP project 2. Create a Lit Shader Graph 3. Create a new material 4. Assign the shader from ste... Read more
[HDRP] Tonemapping not applied when switching scenes with Show Cascades ...
Version tested: trunk + HDRP 14.0.3 (bf457debae28) Steps to reproduce: 1) Open attached project, Outdoor scene 2) In Sky an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type