Search Issue Tracker
Fixed
Fixed in 6000.0.8f1, 7000.0.0a1
Votes
2
Found in
6000.0.3f1
7000.0.0a1
Issue ID
UUM-72300
Regression
No
[URP][RG] Different Render Pass order when Render Graph is enabled or disabled
How to reproduce:
1. Open the attached project "CopyColorPassOrderIssue-6000.0.zip"
2. Open Edit>Project Settings...>Graphics
3. Open Window>Analysis>Frame Debugger
4. Disable "Compatibility Mode (Render Graph Disabled)" in the Project Settings window
Expected results: The order of custom pass is not changed
Actual results: Render Pass order is changed when enabling Render Graph
Reproducible with: 6000.0.3f1
Could not test with: 2021.3.38f1, 2022.3.30f1 (Render Graph not available)
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Resolution Note (fix version 6000.0.8f1):
Custom pass order has been fixed in URP Render Graph, it will remain unchanged between Compatibility mode and Render Graph. Thanks for catching this bug!