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Crash on UnityEngine.Camera.Render when opening a project
Reproduction steps: Open the attached project “IN-16136.zip“ Expected result: the project opens successfullyActual result: the Edito... Read more
[CentOS 7] Dead space appears in pop-up menu of gameObjects components i...
How to reproduce:1. Open up any project2. Create gameObject "Cube" in Hierarchy and select it3. In the Inspector click the kebab men... Read more
"Mesh 'NormalCurveRendererMesh'" error thrown when interacting with Anim...
How to reproduce:1. Open the attached project “IN_15265”2. Open “Example Animation” Animation Clip in the Assets3. Select the Curves... Read more
[VFX] Crash on SerializableManagedRef::GetScriptType when drag and dropp...
How to reproduce: Open the attached package Open System.vfx Drag and drop Subgraph.vfx to System.vfx Notes: Stacktrace looks unfamil... Read more
Shader corruption on ShaderGraphImporter.OnImportAsset when importing th...
Reproduction steps:1. Create and open a new HDRP project2. Import the attached asset "speedtree8VT.unitypackage" Expected result: Th... Read more
Multiple subgraphs cannot be dragged to the system
How to reproduce: Open the attached package Open Subgraph.vfx Select System.vfx, Operator.vfxoperator, block.vfxblock in project win... Read more
Middle mouse button drag in the Tilemap Palette window results in errors
Steps to reproduce:1. Open the Tile Palette window (Window>2D>Tile Palette)2. Dock it next to the Scene View3. Middle mouse bu... Read more
[UI Toolkit] IMGUI emun property inside a IMGUIContainer and ListView wo...
Steps to repro: Open the project select "Assets/ExampleObj.asset" Then try to change some enum dropdown in the inspector. See gif fi... Read more
User gets "Assets/ .scenetemplate' is not a valid asset file name" error...
To reproduce: Open HUB; Create a new project; Go to menu "File" and select "Save as Scene Template..."; In "Save scene" popup remove... Read more
Editor crashes when setting UniversalRenderPipelineAsset.cascadeBorder v...
To reproduce:1. Open the project “test_15862”2. Enter Play mode3. Click the button 'Set Cascade Border to 10'4. Observe crash Reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes