Search Issue Tracker
Fixed
Fixed in 2021.3.17f1, 2022.2.1f1, 2023.1.0a17
Won't Fix in 2020.3.X
Votes
0
Found in
2020.3.41f1
2021.3.9f1
2022.1.16f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-15344
Regression
No
Incorrect values in ReadPixel for some 16bit GraphicsFormat when on Windows
To reproduce:
1. Open the user’s project
2. Expand ‘Bug’ GameObject in the Hierarchy
3. Select any ‘Invalid’ GameObject
4. Look at the Inspector
Expected result: Density curve is the same as the Element curve
Actual result: Density curve differs from the Element curve
Reproducible with: 2021.3.9f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10
Could not test with: 2020.3.40f1 (Console errors)
Reproduced on: Windows 10
Not reproduced on: macOS Monterey 12.5.1 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note (fix version 2023.1.0a17):
Fixed support for readback formats
Resolution Note (2020.3.X):
On 2020.3 U16 RG and U16 RGBA is not supported for image ReadPixel, so these are not expected to work in 2020.3