Search Issue Tracker
Fixed
Fixed in 2021.3.17f1, 2022.2.3f1, 2023.1.0a14
Votes
0
Found in
2021.3.10f1
2022.2.0b9
2023.1.0a12
Issue ID
UUM-14790
Regression
No
[VFX] Dragging regular material onto a VFX graph will override its own material
Steps to reproduce:
1) Simply create a VFX graph in your scene and a material in asset browser
2) Drag and drop material onto the VFX asset
3) If you have mesh outputs observe how it overrides VFX's own material and breaks any particle positioning.
Notes: Re-enabling VFX component or re-compile resolve the issue. Restarting graph doesn't.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
- Task status is "WaitingForActivation" when awaiting a faulted task inside that task
- 0 is returned when any output from Split Node is input into the Lerp Node
Add comment