Search Issue Tracker
Fixed
Fixed in 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a18
Votes
0
Found in
2020.3.40f1
2021.3.10f1
2022.1.17f1
2022.2.0b8
2023.1.0a11
Issue ID
UUM-15361
Regression
Yes
Unable to get textureOverrideSettings from BuildPipeline.GetBuildTargetName when trying to pass in the platform string
Reproduction steps:
# Open the attached project “PlatformStringTest.zip“
# Run the menu item PlatformSettings > GetSettingsForSwitch
Expected result: “Converted Platform string::: Nintendo Switch” is printed out in the Console
Actual result: “Converted Platform string::: Switch” is printed out in the Console
Reproducible with: 2020.3.38f1, 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Not reproducible with: 2020.3.37f1
Reproduced on: Windows 10 Pro
Note: The platform string from BuildPipeline.GetBuildTargetName should be converted to the right and acceptable string for TextureImporterPlatformSettings.GetPlatformTextureSettings internally
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2023.1.0a18):
Fixed in: 2023.1.0a18
Resolution Note (fix version 2022.1.23f1):
Fixed in: 2022.1.23f1
Resolution Note (fix version 2020.3.42f1):
Fixed in: 2020.3.42f1