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Fixed in 2020.3.42f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a18
Votes
0
Found in
2020.3.40f1
2021.3.10f1
2022.1.17f1
2022.2.0b8
2023.1.0a11
Issue ID
UUM-15361
Regression
Yes
Unable to get textureOverrideSettings from BuildPipeline.GetBuildTargetName when trying to pass in the platform string
Reproduction steps:
- Open the attached project “PlatformStringTest.zip“
- Run the menu item PlatformSettings > GetSettingsForSwitch
Expected result: “Converted Platform string::: Nintendo Switch” is printed out in the Console
Actual result: “Converted Platform string::: Switch” is printed out in the Console
Reproducible with: 2020.3.38f1, 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Not reproducible with: 2020.3.37f1
Reproduced on: Windows 10 Pro
Note: The platform string from BuildPipeline.GetBuildTargetName should be converted to the right and acceptable string for TextureImporterPlatformSettings.GetPlatformTextureSettings internally
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Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a18
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.23f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.42f1