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Depth buffer rendering skybox incorrectly

Graphics - General

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Sep 11, 2019

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Version/s: 2017.4.0f1, 2017.4.30f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project 2. Open the "SetMatrixArrayBug.unity" scene 3. Check how Quad is rendered in the Game... Read more

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[Android] Screen.safeArea and Screen.cutouts return incorrect values on ...

Android

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Sep 12, 2019

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Version/s:

Code assumes that we render behind the notch, but when Screen.fullScreen == false we don't and incorrect values are returned. Repro... Read more

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Old Lighting data is not cleared when generating light maps with less data

Shadows/Lights

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Sep 05, 2019

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Version/s: 2018.2.0a2, 2018.4.0f1, 2018.4.7f1, 2019.2.0a1

How to reproduce: 1. Open the attached project ("case-1182106-Project.zip") 2. Open Lighting settings ( in the top tab Window > Rend... Read more

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[VCS] Only the Local Version changes are kept when merging conflicted Ma...

Version Control

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Sep 04, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a3

How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce 3. Create two new Materi... Read more

0
votes
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[Android] Crash on Segmentation Fault when Unloading Scene

Mobile

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Jul 25, 2019

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Version/s: 2019.1.1f1

Reproduction steps: 1. Open "1172249" project 2. "Rebar" -> "Multiresolution Build..." 3. "Preset" -> "android" 4. "Turn remote off"... Read more

0
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[Android] Using "Render Over Native UI" with transparent images, makes t...

Mobile

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Sep 10, 2019

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Version/s: 2019.2, 2019.2.0f1

Reproduction steps: 1. Open "renderOverNative_Android.png" project 2. Build & Run for Android 3. Notice how the button is rendered ... Read more

0
votes
By Design

CommandBuffer on AfterLighting is not executed in a player

Graphics - General

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Sep 11, 2019

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Version/s: 2018.4, 2018.4.8f1, 2019.3, 2020.1

How to reproduce: 1. Open attached Unity project 2. Enter the play mode 3. Notice four colored point lights are rendered 4. Build an... Read more

0
votes
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Use GUID option does not disables for AssetDefinitionReference asset at ...

Scripting

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Sep 06, 2019

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Version/s: 2019.2.0a7, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

Steps to reproduce: 1. Create a new project 2. Create a new Asset Definition Reference asset (Create -> Asset Definition Reference) ... Read more

1
votes
Active

[Mac] Video-heavy project does not get successfully imported when launch...

MacOS

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Jul 30, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Download and extract the linked project 2. Launch it from the terminal using "<UNITY_PATH> -quit -batchmode -pr... Read more

1
votes
Active

Scaled and animated GameObject with Skinned Mesh renderer is not lighted...

Shadows/Lights

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Sep 10, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.8f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project (case-1183294-Project.zip) 2. Open the Sample Scene 3. Press the Play button Expecte... Read more

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