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[XR][Android] Player crashes when ARSession.Reset() is called after ARSe...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Ensure that “Google Play Services for AR” app is installed on t... Read more
[AppleTV] Minimal vertical movement is interpreted as vertical swiping w...
How to reproduce: 1. Open the attached Project "AppleTvRemoteNIS.zip" -> AppleTvRemoteNIS 2. Build and Run the Scene "SampleScene"... Read more
Create menu presents not installed Packages assets after entering Play Mode
How to reproduce: 1. Create a new project 2. Right-click in the Project Window 3. Hover over "Create" 4. Observe the options in ... Read more
Material on a GameObject flickers when the parent of the GameObject is s...
How to reproduce: 1. Create a new HD RP project 2. Open the “SampleScene“ 3. Create a Cube GameObject in the Hierarchy 4. Duplic... Read more
Point Light does not affect SkinnedMeshRenderer when it's deformed, has ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/LightTest” Scene 3. Observe the Game View Expe... Read more
PostProcessing Bloom effect is not rendered when it is displayed on a Qu...
How to reproduce: 1. Open the “PostProcessingBloomBug.zip“ project 2. Open the “PostProcessExperimentScene“ Scene 3. Observe the Gam... Read more
Shader errors are logged in the Player log file when Strict shader varia...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/New Scene“ Scene 3. Build and Run the Project 4.... Read more
macOS Player freeze when using RunInBackground and Command+Tabbing to an...
Reproduction steps: 1. Open the attached “ReproProj” project 2. Build and Run 3. Press Command + Tab a few times Expected resu... Read more
Crash on mdb_page_alloc when opening a project that was running while th...
Steps to reproduce: 1. Open the attached “repro project” 2. Observe the crash Reproducible with versions: 2021.3.37f1 Not repr... Read more
DownloadHandlerTexture can access a destroyed texture object on destruction
If DownloadHandlerTexture.GetContent is used to query a texture and that texture is explicitly destroyed prior to the destruction of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
- [RenderingDebugger][InputSystemPackage] Ctrl+Backspace shortcut doesn't work to open the Rendering Debugger when New Input System is in use
- No option to skip video transcoding when launching a Project
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend