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Votes

1

Found in

2021.3.37f1

2022.3.25f1

2023.2.19f1

6000.0.0b15

Issue ID

UUM-69796

Regression

No

Unexpected transformations occur when executing 2D Vertex Shaders

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Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Observe the Game View

Expected result: The “Red” and “Blue” GameObjects render at their origin ignoring the transform position
Actual result: The “Red” and “Blue” GameObjects render following their transform position

Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b15

Reproducible on: Windows 10, Ubuntu 22.04
Not reproducible on: No other environment tested

Workarounds:
- Disable “Red” or “Blue” GameObject. The other will be rendered properly
- Use different Materials with different Shaders. In this example apply “BrokenHLSL” Material to “Red” or “Blue” GameObject. Both will render properly

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