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Under Consideration for 2021.3.X, 2022.3.X
Votes
1
Found in
2021.3.37f1
2022.3.25f1
2023.2.19f1
6000.0.0b15
Issue ID
UUM-69796
Regression
No
Unexpected transformations occur when executing 2D Vertex Shaders
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Observe the Game View
Expected result: The “Red” and “Blue” GameObjects render at their origin ignoring the transform position
Actual result: The “Red” and “Blue” GameObjects render following their transform position
Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b15
Reproducible on: Windows 10, Ubuntu 22.04
Not reproducible on: No other environment tested
Workarounds:
- Disable “Red” or “Blue” GameObject. The other will be rendered properly
- Use different Materials with different Shaders. In this example apply “BrokenHLSL” Material to “Red” or “Blue” GameObject. Both will render properly
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