Search Issue Tracker
Fixed
Fixed in 6000.0.6f1
Votes
0
Found in
2023.2.18f1
6000.0.0b15
Issue ID
UUM-69791
Regression
Yes
Lighting Component's and Lighting Setting's Numerical fields are stored as HEX expressions and cannot be saved to Clipboard as Numerical Values when using Keyboard Shortcuts
*Steps to reproduce:*
# Open any Project
# Select a gameObject with any Light Component attached
# Select a Numerical value in any of the fields and try copying it with keyboard shortcuts and pasting it out of the Light Components (Like the Transform Component)
# Try the same with Lighting Settings Values
*Actual results:* Values copied with Keyboard Shortcuts are saved as HEX values (e.g #6B7AA0) and cannot be pasted back into any of the Lighting Area fields, values copied by right-clicking with the mouse work as expected
*Expected results:* Values are copied and saved as numerical values and copied values can be used interchangeably throughout the Editor
*Reproducible with versions:* 2023.1.0a13, 2023.1.20f1, 2023.2.18f1, 6000.0.0b15
*Not reproducible with versions:* 2022.3.25f1, 2023.1.0a12
*Tested on (OS):* Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment