Search Issue Tracker
Fixed
Fixed in 6000.0.0b16, 7000.0.0a13
Votes
0
Found in
6000.0.0b15
6000.1.0a7
7000.0.0a1
Issue ID
UUM-69723
Regression
Yes
Shader error in 'Hidden/VFX/VFX_BubblesStream/Simple Loop/Render Quad' breaks VFX in the HDRP Water Sample and some gameObjects are displayed without Shaders
Steps to reproduce:
1. Create an HDRP Project
2. Import the Water Samples Project from the Package Manager for HDRP
3. Open Scene "Underwater" and select "VFX_BubblesStream" in the Hierarchy
Actual results: Error "Shader error in 'Hidden/VFX/VFX_BubblesStream/Simple Loop/Render Quad': redefinition of '_UnderWaterSurfaceTransform_Inverse' at sample/Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/Water/ShaderVariablesWater.cs.hlsl(34) (on d3d11)" logged when opening the Scene, several gameObjects use broken shaders and are displayed without them in the "Underwater" Scene
Expected results: All template Shaders are up to date with the latest HDRP Version
Reproducible with versions: 6000.0.0b15 (HDRP 17.0.3)
Not reproducible with versions: 2021.3.37f1, 2022.3.25f1, 2023.2.18f1, 6000.0.0b14 (HDRP 17.0.2)
Tested on (OS): Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlaneOcclusionShader Properties foldout does not display any content
- Editor freezes on "Reloading Domain" when entering Play Mode without being connected to Unity Version Control
- [iOS] [macOS] Method gets stripped when building for iOS using XCode 26.0 with preserve properties
- URP Cameras set up as split-screen cover UI objects when created by a Script
- URP Samples have an empty "VolumeProfiles" folder
Add comment