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Fixed in 6000.0.0b16



Found in


Issue ID




Shader error in 'Hidden/VFX/VFX_BubblesStream/Simple Loop/Render Quad' breaks VFX in the HDRP Water Sample and some gameObjects are displayed without Shaders



*Steps to reproduce:*

1. Create an HDRP Project

2. Import the Water Samples Project from the Package Manager for HDRP

3. Open Scene "Underwater" and select "VFX_BubblesStream" in the Hierarchy

*Actual results:* Error "Shader error in 'Hidden/VFX/VFX_BubblesStream/Simple Loop/Render Quad': redefinition of '_UnderWaterSurfaceTransform_Inverse' at sample/Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/Water/ShaderVariablesWater.cs.hlsl(34) (on d3d11)" logged when opening the Scene, several gameObjects use broken shaders and are displayed without them in the "Underwater" Scene

*Expected results:* All template Shaders are up to date with the latest HDRP Version

*Reproducible with versions:* 6000.0.0b15 (HDRP 17.0.3)

*Not reproducible with versions:* 2021.3.37f1, 2022.3.25f1, 2023.2.18f1, 6000.0.0b14 (HDRP 17.0.2)

*Tested on (OS):* Windows 11

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