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1
votes
Fixed

[2D][SpriteShape] SpriteShape Bounding Box does not take into account ce...

Package: 2D Sprite Shape

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Sep 01, 2020

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Version/s: 3.0.12

SpriteShape Bounding Box does not take into account certain vertices.Hence it gets culled even if some parts of the SpriteShape is v... Read more

0
votes
Fixed

Error is thrown when calling AssetDatabase.DeleteAsset or AssetDatabase....

Asset - Database

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Aug 14, 2020

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Version/s: 2018.4, 2020.1.2f1, 2020.2

How to reproduce:1. Open the attached "OnSceneView_DeleteAsset" project2. Open the "SampleScene" Scene3. Make sure that you have the... Read more

0
votes
Fixed

WebcamTexture.devices field is not updated when disconnecting webcam on ...

WebGL

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Aug 26, 2020

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Version/s: 2018.4, 2019.4.4f1, 2020.2

Reproduction steps:1. Open the attached project ("case_1273253-WebCamTexture.zip")2. Make a WebGL build and run it3. Open browser's ... Read more

0
votes
Active

[GraphView] The GraphView lets you attempt to connect the Ports when con...

Graph Tools Foundation

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Aug 29, 2020

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Version/s: 2019.4, 2020.1.3f1, 2020.2

How to reproduce:1. Open the attached "GraphView" project2. Open the Dialogue Graph window (Graph->Dialogue Graph)3. In the Dialo... Read more

1
votes
Fixed

[Input System] PerformInteractiveRebinding method doesn't detect button ...

Package: Input System

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Aug 24, 2020

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Version/s: 1.1.0-preview.1

How to reproduce:1. Open the attached "1272563 repro" project2. Open the "SampleScene" Scene from Assets > Scenes folder3. Enter ... Read more

0
votes
Fixed

Crash in "mono_jit_runtime_invoke" after scripts are reloaded while Time...

Director

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Sep 01, 2020

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Version/s: 2019.4.9f1, 2020.1.0a8, 2020.2

Steps to reproduce:1. Open attached Unity project2. Open scene "Main"3. Enter Play Mode4. Open any script in the project5. Edit the ... Read more

0
votes
Fixed

[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...

Visual Effects - Legacy

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Aug 13, 2020

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Version/s: 2018.4, 2020.1.2f1, 2020.2

How to reproduce:1. Open tester-attached project (ParticleExitCallback.zip)2. Open the SampleScene3. Enter Play Mode and watch the w... Read more

0
votes
Fixed

[Android] Build fails when the generated OBB file is larger than 2GB

Android

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Aug 21, 2020

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Version/s: 2018.4, 2019.4.8f1, 2020.2

Reproduction steps:1. Download and open the provided project2. Make sure "Split Application Binary" is enabled (Edit -> Project S... Read more

0
votes
Fixed

NavMeshAgent oscillates across a point of NavMesh when moving close to e...

AI Navigation

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Aug 31, 2020

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Version/s: 2020.1, 2020.1.3f1, 2020.2

How to reproduce:1. Open user-submitted project (NavMeshBug.zip)2. Open the NavigationBug scene3. Enter Play Mode and watch the acto... Read more

0
votes
Fixed

[Crash] Color space uninitialised can be set via C# script but built sta...

Virtual Texturing

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Sep 01, 2020

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Version/s:

Steps1.Switch to color space uninitialised (using C# editor script, like attached example)2.Save project (to ensure serialized chang... Read more

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