Search Issue Tracker
Fixed in 5.1.0
Fixed in 3.1.5
Votes
1
Found in [Package]
3.0.12
Issue ID
1274400
Regression
No
[2D][SpriteShape] SpriteShape Bounding Box does not take into account certain vertices.
SpriteShape Bounding Box does not take into account certain vertices.
Hence it gets culled even if some parts of the SpriteShape is visible in the Camera.
Comments (1)
-
jrmgx
Sep 27, 2020 15:39
Hello, is this going to be fixed (back ported) in version 3 used in Unity 2019.4 LTS?
or only in the last version of the package?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 5.1.0):
Fixed by Package version: 2D SpriteShape 5.1.0
Resolution Note (fix version 5.1.0):
Fixed by Package 2D Sprite Shape 5.1.0
Resolution Note (fix version 3.1.5):
A fix for this issue is available on 2D SpriteShape package 3.0.15 and above with Unity 2019.4.18f1 and above