Search Issue Tracker
Fixed
Votes
0
Found in
2018.4
2020.1.2f1
2020.2
Issue ID
1270462
Regression
No
Error is thrown when calling AssetDatabase.DeleteAsset or AssetDatabase.CreateAsset from within the OnSceneGUI function
How to reproduce:
1. Open the attached "OnSceneView_DeleteAsset" project
2. Open the "SampleScene" Scene
3. Make sure that you have the Scene view opened
4. In the Hierarchy select the "Dummy" GameObject
5. In the Inspector press the "Delete Asset" button
Expected results: No errors are thrown in the Console
Actual results: The "The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property instead." error is thrown in the Console
Reproducible with: 2018.4.27f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0a11
Not reproducible with: 2020.2.0a12, 2020.2.0b1
Notes:
- The issue has been reproduced on Windows 10 and macOS Catalina 10.15
- The issue is reproducible only if the Editor script has the "[CanEditMultipleObjects]" attribute
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Resolution Note:
Fixed in 2020.2.0a12