Search Issue Tracker
[UNET] Can't add similarly named scenes to NetworkManager
Steps to reproduce:1) open users attached project2) open scene "theSceneLogin"3) select NetworkManager4) drag "theScene" from projec... Read more
[Material] renderQueue being changed (and not shown!) by inspector is co...
Material's render queue is sometimes changed by the material inspector, which gets confusing really fast. And often requires changin... Read more
[Shaderlab:CustomEditor] work with non fixed function shader only
Reproduction steps:1. Open "New Unity Project 38" attached project.2. Select "New Material" in the Project tab.3. Notice that Inspec... Read more
Quaternion error when viewing an animation in scene view
Steps to reproduce : - create a cube and open the Animation Window- create an animation for the cube- play the scene- move to the sc... Read more
[MultiDisplay] Primary screen is not responsive if application is starte...
1. Open attached project2. Build to OSX standalone3. On dialog window select lower resolution(e.g. 1920x1080) and start in fullscree... Read more
[Cloth]Trying to create and select a prefab that has a cloth component t...
Steps to reproduce:1. Download and open attached project.2. Open scene named "Bug".3. Create an empty prefab inside of "Assets" fold... Read more
[WSA][WP8.1][UWP] Lightmaps causing some textures not to repeat on Windo...
To reproduce:1. Build and run attached project2. Notice that lightmaps are preventing detail textures from repeating Reproducible: 5... Read more
NormalMap Tiling not working on Mobile Bumped Diffuse shader
To reproduce:1. Open attached project ("794072.zip")2. Open "test" scene3. Select "New Material" material from the Assets folder4. C... Read more
[Animation] Game crashes during animation
This is reproducible w/o VR mode Happens here: Version 5.4.0b17 (a34abf3bb95e)Mon, 25 Apr 2016 10:57:32 GMTBranch: 5.4/release Does ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components