Search Issue Tracker
Fixed
Votes
0
Found in [Package]
10.0.0-preview.27
Issue ID
1268654
Regression
Yes
[HDRP] Cannot create required material because shader is null error is thrown on updating HDRP package
Cannot create required material because shader is null error is thrown on updating HDRP package to 10.0.0-preview.27. from 8.1.0.
Steps to repro:
1. Create a new HDRP template project.
2. Project Window > Click on "+" > Create Material.
3. Windows > Package Manager > High Definition RP.
4. Select 10.0.0-preview.27 > Install.
Actual Result:
Cannot create required material because shader is null error in the console.
Expected Result:
No errors in the console.
Reproducible in:
2020.2.0a20 with Package version 10.0.0-preview.27.
Working Fine in:
2020.2.0a20 with 9.0.0-preview33.
Environment:
Occurring on Windows 10 & Mac 10.15.
Stacktrace:
Cannot create required material because shader is null
UnityEditor.Rendering.VolumeProfileEditor:OnEnable () (at library/packagecache/com.unity.render-pipelines.core@10.0.0-preview.30/editor/volume/volumeprofileeditor.cs:13)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
Fixed in 2020.2.0b2.3094