Search Issue Tracker
By Design
Votes
0
Found in [Package]
9.0.0 preview.33.
Issue ID
1268656
Regression
No
[HDRP] Default Base Layer texture size reduces on changing docked Graphics Compositor window size
Default Base Layer texture size reduces on increasing docked Graphics Compositor window size.
Steps to repro:
1. Create a new HDRP template project
2. Windows > Render Pipeline > Graphics Compositor.
3. Enable Compositor > Dock the Compositor window.
4. Change the size of the Compositor window.
Actual Result:
Default Base Layer texture size reduces on increasing Graphics Compositor window size.
Expected Result:
Default Base Layer texture size should not reduce on increasing Graphics Compositor window size.
Reproducible in:
2020.2.0a20, 2020.1.2f1, 2020.1.0b13 with Package version 10.0.0-preview.27, 9.0.0 preview.33.
Note: HDRP Compositor window introduced in 9.0.0 preview.33.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
By design, composition layers get the resolution of the game view. The user can further scale the resolution to half or quarter per layer, by adjusting its properties. In the video attached to the ticket, changing the docked window size affects the game view size, and hence the base layer is also affected. (see also the comment below)