Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.3.4f1
Issue ID
788132
Regression
No
[HumanPoseHandler] GetHumanPose crashes when using it with a humanoid avatar with unsupported hierarchy
How to reproduce:
1. Open the attached project
2. Open crash scene
3. Select SKELETON in hierarchy and notice that it has HumanPoseHandlerTest script attached which calls GetHumanPose for a current pose
4. Play the scene
Actual: Unity crashes at mecanim::human::RetargetFromTDoF
Expected: Unity doesn't crash. Warning or error could be shown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics and Raycast have different behavior when enum is exposed in the Editor
- TextField's text is mixed up and overlapping when "Noto Sans-Display" font is used
- TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D Platform microgame template projects
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
Add comment