Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b14
Issue ID
788220
Regression
No
[UNETServerDll] Transferring data via reliable sequenced qos channel could lost messages in "bad" network conditions
Need to port the fix of the case https://fogbugz.unity3d.com/default.asp?781177 (you can take a project from there) to server part of UNET Transport code.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment