Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.4p2
Issue ID
788012
Regression
No
[Metal][OSX] Shader that works on iOS Metal and GLCORE crashes OSX Metal compiler
To Reproduce:
1. Build and run the attached project on OSX with Metal.
2. Observe that when the scene is loaded the app freezes, with the printed in player.log:
"
Compilation failed:
<program source>:82:12: error: array type 'float4 [2]' is not assignable
tmpvar_1 = tmpvar_18;
~~~~~~~~ ^
<program source>:83:12: error: array type 'float4 [2]' is not assignable
tmpvar_2 = tmpvar_19;
~~~~~~~~ ^
"
and
"
"Metal: Error creating pipeline state: Compiler encountered an internal error
(null)
Receiving unhandled NULL exception
Obtained 12 stack frames.
"
3. The scene test only has the 'Diffuse_Vegetation' shader.
The same shader works fine on iOS Metal and with GLCORE on OSX.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment