Search Issue Tracker

Not Reproducible

Votes

0

Found in

5.3.4p2

Issue ID

788012

Regression

No

[Metal][OSX] Shader that works on iOS Metal and GLCORE crashes OSX Metal compiler

OSX

-

To Reproduce:

1. Build and run the attached project on OSX with Metal.
2. Observe that when the scene is loaded the app freezes, with the printed in player.log:

"
Compilation failed:

<program source>:82:12: error: array type 'float4 [2]' is not assignable
tmpvar_1 = tmpvar_18;
~~~~~~~~ ^
<program source>:83:12: error: array type 'float4 [2]' is not assignable
tmpvar_2 = tmpvar_19;
~~~~~~~~ ^
"
and

"
"Metal: Error creating pipeline state: Compiler encountered an internal error
(null)
Receiving unhandled NULL exception
Obtained 12 stack frames.
"
3. The scene test only has the 'Diffuse_Vegetation' shader.

The same shader works fine on iOS Metal and with GLCORE on OSX.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.