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Not Reproducible
Votes
0
Found in
5.3.4p2
Issue ID
788012
Regression
No
[Metal][OSX] Shader that works on iOS Metal and GLCORE crashes OSX Metal compiler
To Reproduce:
1. Build and run the attached project on OSX with Metal.
2. Observe that when the scene is loaded the app freezes, with the printed in player.log:
"
Compilation failed:
<program source>:82:12: error: array type 'float4 [2]' is not assignable
tmpvar_1 = tmpvar_18;
~~~~~~~~ ^
<program source>:83:12: error: array type 'float4 [2]' is not assignable
tmpvar_2 = tmpvar_19;
~~~~~~~~ ^
"
and
"
"Metal: Error creating pipeline state: Compiler encountered an internal error
(null)
Receiving unhandled NULL exception
Obtained 12 stack frames.
"
3. The scene test only has the 'Diffuse_Vegetation' shader.
The same shader works fine on iOS Metal and with GLCORE on OSX.
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