Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b12
Issue ID
786278
Regression
No
[GLCore][HLSLcc] Geometry Shader does not render all vertices on GLCore
Steps to reproduce:
1. Download and import attached project.
2. Open scene: SilhouetteGeomMethod
3. Make sure you are in DX11 mode.
4. Press play.
5. Move the mouse and look at the cube.
6. Stop and Switch to GLCore mode (OpenGL 4.5)
7. Press play.
8. Move the mouse and inspect the cube.
Expected result: Cube looks the same in GLCore and DirectX.
Actual result: On GLCore, cube does not get rendered correctly, sometimes only one or two edges appear, but others are invisible.
Notes: when Shader_USE_NATIVE_VERTICES is set, shader starts working correctly.
Reproduced on: 5.4.0b14, 5.3.4f1, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
- Last segment of a Sprite Shape Spline is affected by other segments' Sprite Variant change when no edge Sprite is selected
Add comment