Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b12
Issue ID
786278
Regression
No
[GLCore][HLSLcc] Geometry Shader does not render all vertices on GLCore
Steps to reproduce:
1. Download and import attached project.
2. Open scene: SilhouetteGeomMethod
3. Make sure you are in DX11 mode.
4. Press play.
5. Move the mouse and look at the cube.
6. Stop and Switch to GLCore mode (OpenGL 4.5)
7. Press play.
8. Move the mouse and inspect the cube.
Expected result: Cube looks the same in GLCore and DirectX.
Actual result: On GLCore, cube does not get rendered correctly, sometimes only one or two edges appear, but others are invisible.
Notes: when Shader_USE_NATIVE_VERTICES is set, shader starts working correctly.
Reproduced on: 5.4.0b14, 5.3.4f1, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment