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0
votes
Active

Name of a GameObject can be set to an empty string when changed in the I...

Scene Management

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Jul 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a9

How to reproduce: 1. Create a new project 2. Open the Inspector window 3. Create an empty GameObject in the Hierarchy 4. Delete the ... Read more

1
votes
Active

GL.Vertex3 coordinates are distorted creating 1 pixel gap when using GUI...

IMGUI

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Jul 08, 2019

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Version/s: 2018.3.6f1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open users attached project "Test.zip" 2. Open "SampleScene" 3. Enter Play mode 4. In the top of Game window ... Read more

0
votes
Duplicate

[VSCode]During debugging Unity Editor receives StackOverflow/ThreadAbort...

CodeEditors

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Jul 08, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.4f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "DebugRepro.zip" and scene "TestDebugger" 2. Make sure that Edit -> Preferences -> Exter... Read more

0
votes
Active

CustomPropertyDrawer temporarily expands in Inspector window when modify...

IMGUI

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Jul 12, 2019

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Version/s: 2019.1.4f1, 2019.1.8f1, 2019.2.0a9, 2019.3.0a1

How to reproduce: 1. Open user attached "PropertyDrawerLayoutIssue.zip" project and "SampleScene" scene 2. Select "DrawerTest" GameO... Read more

0
votes
Fixed

DXT1/BC7 Texture compressed incorrectly on 2x2 mip (PC Windows dx11)

Asset Importers

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May 10, 2019

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Version/s:

When using a compressed DXT1 texture, the 2x2 mip is compressed incorrectly; the result is darker than the 4x4 or the 1x1 mips. Ste... Read more

0
votes
Active

UIElements ObjectField value's name is not updated when modified by script

UI Elements

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Jul 12, 2019

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Version/s: 2019.1.0a8, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached "project-1169221.zip" project 2. In the Editor select 'BugReport' -> 'Bug' 3. In the 'ObjectField... Read more

0
votes
Active

[PostProcessing] Is rendered at full resolution when using Dynamic Resol...

Post Processing

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Jul 03, 2019

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Version/s: 2018.3.0b10, 2018.3.14f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open attached project "case_1154796-Dynamic_Resolution.zip" 2. Build for iOS 3. Deploy the Xcode project to iOS de... Read more

0
votes
Active

Using Assert.Inconclusive in editmode stops the running test

Unity Test Runner

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Jul 12, 2019

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Version/s: 2018.4.3f1

1. What happened Using Assert.Inconclusive in the tests in editmode stops the running test. An exception is triggered and the runni... Read more

0
votes
Active

[Android][IL2CPP] Device doesn't show up in the list of targets to attac...

Mobile

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Jul 03, 2019

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Version/s: 2017.4, 2018.4, 2018.4.0f1, 2019.1, 2019.2, 2019.3

Repro steps: 1. Create a new project and switch build target to Android 2. Make sure that only "arm64" architecture is selected unde... Read more

0
votes
Active

Editor crashes at FindActiveLights when calling mPreviewRenderUtility.Cl...

Shadows/Lights

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Jul 09, 2019

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Version/s: 2017.4.0f1, 2018.2.8f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Download 1168375_repro.zip 2. Select in tool/foo. It will open the new Editor window 3. Close the window Re... Read more

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