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IL2CPP error is thrown when building project in Debug build mode
Reproduction steps:1. Open attached project “IL2CPP_Build_Error_Project“2. Click on the Bug Report > Click this to build button i... Read more
[MacOS] Scene Context menu doesn't become visible until mouse isn't moved
How to reproduce:1. Open any scene2. In the scene view right click to open the context menu Expected result: Context menu opensActua... Read more
Linear fog + Detail maps = Problems on android
Using detail maps on a lit material while having the scene fog set to linear will result in bad rendering artifacts. The artifacts a... Read more
SpriteAtlas addressable bundle size is doubled if previous build cache i...
Reproduction steps: 1. Open user attached project "AddressablesSizeRepro_1.21.19"2. Open Window > Asset Management > Addressab... Read more
[Crash] Adding AudioListener component with OnAudioFilterRead crashes th...
When removing the audio listener on a game object and adding it back, it crashes the editor if the game object has a script with OnA... Read more
Sprite editor - Slice menu text renders incorrectly
Noticed that the slice menu renders text incorrectly, as if there's a cut going through that part of the menu and impacting everythi... Read more
Editor's font does not change when adding a new font to "fontsettings.txt"
Reproduction steps:1. Navigate to C:\Program Files\Unity\ [Needed Unity Version] \Data\Resources2. Open “fontsettings.txt”3. Find th... Read more
Inspector's elements get overlapped and hidden when narrowing the width
Reproduction steps:1. Open the attached “Inspector overlap.zip” project2. Open the “SampleScene”3. Select “Image” GameObject from th... Read more
[TextMeshPro] Text's Auto Size property does not respect Size when place...
Reproduction steps:1. Open the attached “HLG_Bug.zip” project2. Open the “SampleScene”3. Expand the “Panel” GameObject (Canvas > ... Read more
[SW-unity-6] Project window content font size is not matching the Editor...
How to reproduce:1. Create a new Unity project2. In the Project window, minimize the icons of the Assets3. Observe the font Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used