Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4.1f1
2020.2
Issue ID
1264605
Regression
No
CommandBuffer.EndSample Intellisense comment is identical to CommandBuffer.BeginSample
How to reproduce:
1. Download the user-submitted script(FloorCutoutCommandBuffer.cs)
2. Create a new Unity project, import and open the script
3. Hover over the CommandBuffer.BeginSample(line 55) and then CommandBuffer.EndSample(line 67)
Expected result: CommandBuffer.EndSample tooltip comment is unique and describes its functionality
Actual result: CommandBuffer.EndSample tooltip is identical to CommandBuffer.BeginSample
Reproducible with: 2018.4.26f1, 2019.4.7f1, 2020.1.1f1, 2020.2.0a20
Comments (1)
-
mariah9xx
Sep 28, 2022 07:18
Thanks, I got it back. There are some problems, you should leave the video will be more convenient.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
- “MissingReferenceException”, “NullReferenceException” and GUI errors are spammed in the Console when selecting “Boris” GameObject in the Prefab field of the “Plunkah” GameObject in the “_IK” Sample scene
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a3