Search Issue Tracker

0
votes
Fixed

UnityWebRequest leaks unreclaimable memory when POSTing to HTTPS

Networking

-

Jan 28, 2019

-

Version/s: 2018.2.0b5, 2018.3.0f2, 2018.3.2f1, 2019.2.0a3

To reproduce: 1) Open attached project and scene 2) Build and run it 3) Change URL to something that would quickly finish requests ... Read more

0
votes
Fixed

[Profiler] Errors are thrown when switching to ADB profiling.

Profiling

-

Jun 18, 2018

-

Version/s: 2019.1.0a11

Errors are thrown when switching to ADB profiling from WiFi profiling. Steps to repro: 1. Create new project. 2. Create a Cube. 3. ... Read more

0
votes
Fixed

AvatarMask Inspector transforms field doesn't show all transforms from t...

UI Toolkit

-

Feb 04, 2019

-

Version/s: 2019.1.0a10, 2019.1.0b1, 2019.2.0a1

Steps to reproduce: 1. Open original project "TestAnimMask.zip" 2. Create a new Avatar Mask (Right click in Assets window 'Create ->... Read more

0
votes
Duplicate

AO textures imported from 2018.2 have no data in the G/B channels

Shaders

-

Feb 01, 2019

-

Version/s: 2018.3.0a4, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce 1. Open original project "RGB File Size.zip" 2. Look at the "Hydraulic_Pump_Detailed_Items_AO" texture Expected ... Read more

7
votes
Fixed

Blend Shape Normals are always calculating even when it's set to None in...

Asset - Importers

-

Feb 02, 2019

-

Version/s: 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

To reproduce: 1. Open the attached project 2. Verify that the Blend Shape Normals Importer Settings is set to None 3. Re-import the ... Read more

0
votes
Won't Fix

Crash when running on a virtual display on a machine with more than 8 GPUs

Linux

-

Jan 29, 2019

-

Version/s: 2018.3.3f1

If xorg.conf references more than 8 displays, a built player will crash. Manually removing displays from xorg.conf workarounds this ... Read more

0
votes
By Design

Objects are invisible when using IndirectDrawing based on CommandBuffer

Graphics - General

-

Oct 28, 2018

-

Version/s: 2018.2.13f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a4

To reproduce: 1. Open user's attached project ("IndirectDraw") 2. Open "IndirectDraw" scene 3. Select "Main Camera" and disable "Ind... Read more

0
votes
By Design

Globalgamemanagers generation is not deterministic when Building Project

Build Pipeline

-

Feb 01, 2019

-

Version/s: 2018.3.0a1, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

To reproduce: 1. Open attached project 2. Build for Windows Standalone twice 3. Compare both files Reproducible with: 2018.3.5f1, 2... Read more

1
votes
Won't Fix

[ShaderGraph] Only one entry in dropdown when choosing color channels fo...

Package: Shader Graph

-

Feb 01, 2019

-

Version/s: 5.3.1

How to reproduce: 1. Open the user's project 2. Open "New Shader Graph 1" in Shader Graph 3. Create a Swizzle node (Right-click -> C... Read more

0
votes
Duplicate

FBX animation imported from Maya rotates in Z-axis instead of Y

Asset - Importers

-

Feb 01, 2019

-

Version/s: 2017.3.0a1, 2018.2.3f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open original project "Citizen - finger bug.zip" 2. Select "Citizen@FingerTest" GameObject in the Hierarchy w... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.