Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0a1
2018.2.3f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1123078
Regression
No
FBX animation imported from Maya rotates in Z-axis instead of Y
Steps to reproduce:
1. Open original project "Citizen - finger bug.zip"
2. Select "Citizen@FingerTest" GameObject in the Hierarchy window
3. Open Animation window and press "Play animation"
4. Observe GameObject's left arm thumb
Expected result: Finger bone rotates in the Z-axis as in Maya (correct.gif)
Actual result: Finger bone rotates in the Y-axis as (wrong.gif)
Reproduced in: 2017.4.20f1, 2018.3.5f1, 2019.1.0b2, 2019.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
This is a duplicate of issue #1225369