Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X, 2019.1.X
Votes
7
Found in
2018.3.0a1
2018.3.3f1
2019.1.0a1
2019.2.0a1
Issue ID
1123265
Regression
No
Blend Shape Normals are always calculating even when it's set to None in Import Settings
To reproduce:
1. Open the attached project
2. Verify that the Blend Shape Normals Importer Settings is set to None
3. Re-import the "2017 Male" FBX model
4. Note the messages the Console, eg:
Blendshape 'Mouth_wide' on mesh 'malebody' has no normals. Recalculating normals.
Reproducible with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4
There are no Blend Shape Normals settings in 2017.4
Actual results: normals are always calculating
Expected results: if it's set to not calculate it shouldn't calculate
Fixed in:
Version 2019.2.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment