Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0a10
2019.1.0b1
2019.2.0a1
Issue ID
1123656
Regression
Yes
AvatarMask Inspector transforms field doesn't show all transforms from the skeleton
Steps to reproduce:
1. Open original project "TestAnimMask.zip"
2. Create a new Avatar Mask (Right click in Assets window 'Create -> Avatar Mask')
3. In the Inspector window, expand the 'Transform' section
4. Set the Avatar to SIM_0_Model_LOD1Avatar
5. Press 'Import skeleton'
6. Press 'Expand All' and collapse "SIM:MESH" transform in the hierarchy.
Expected result: After pressing "Expand All" all transform should be visible.
Actual result: After collapsing first transform other hidden transforms appears.
Reproduced in: 2019.1.0f2, 2019.2.0a12
Not reproduced in: 2017.4.25f1, 2018.3.13f1, 2019.1.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] There is no way to tell if you are running under Rosetta
- [AssetImport] Changing Graphics APIs in Android platform reimports most of the assets (textures, fonts, ...)
- Stack frames are missing from Console window when in Full Stack trace mode
- An error is returned and no package is listed if an invalid package is hosted on a scoped registry
- Crash with ComputeTileMeshJob when generating Navmesh
Anomaex
Apr 18, 2019 11:43
Unity 2019.1.0f2 - the same...