Search Issue Tracker
Fixed in 2019.3
Fixed in 2019.2
Votes
0
Found in
2019.1.0a11
Issue ID
1050359
Regression
Yes
[Profiler] Errors are thrown when switching to ADB profiling.
Errors are thrown when switching to ADB profiling from WiFi profiling.
Steps to repro:
1. Create new project.
2. Create a Cube.
3. Switch Platform to Android
4. Connect your Android device to your System
5. Check the Development Build and Autoconnect Profiler checkboxes in Unity’s Build Settings dialog box.
6. Click on Build & Run.
7.When the app launches on the device, open the Profiler window in the Unity Editor.
8. Select the AndroidProfiler(ADB@127.0.0.1:34999) from the Profiler Window Active Profiler drop down menu
Reproducible on:
2019.2.0a4, 2019.1.0b5, 2019.1.0b2, 2019.1.0a14, 2019.1.0a11
Environment:
MAC
Note:
2019.1.0a10 and before unity versions have an issue of auto-connect profiling.
https://fogbugz.unity3d.com/f/cases/1059763/
Building with Autoconnect Profiler enabled throws error that ShowProfilerWindow could not be called
I've noticed that this Editor Test is failing on Windows about half the time both locally and on katana. I see 42 errors printed along the lines of this
- Only first profiling sample can be added as a root sample. Check Begin/End sample parity. Adding another root: GUITexture.Draw to thread Main Thread
This failure is causing ABVs to fail.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [IL2CPP] UnityLinker error when building
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source
- [Android] Audio is only stopped after a delay when VideoPlayer.Pause() is called
Add comment