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Votes
0
Found in
2018.3.0a1
2018.3.1f1
2019.1.0a1
2019.2.0a1
Issue ID
1123047
Regression
Yes
Globalgamemanagers generation is not deterministic when Building Project
To reproduce:
1. Open attached project
2. Build for Windows Standalone twice
3. Compare both files
Reproducible with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4
Not reproducible with: 2017.4.20f1
Regressed in 2018.1.0a1
Actual results: comparing two files show they are different
Comments (2)
-
michaellow
Mar 25, 2021 22:45
This seems to be broken again in 2020.3.1f1
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Resolution Note:
This is the BuildGUID that uniquely identifies each build. https://docs.unity3d.com/ScriptReference/Application-buildGUID.html To zero this out, build the player using the BuildOption.NoUniqueIdentifier https://docs.unity3d.com/ScriptReference/BuildOptions.NoUniqueIdentifier.html