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Votes

0

Found in

2018.3.0a1

2018.3.1f1

2019.1.0a1

2019.2.0a1

Issue ID

1123047

Regression

Yes

Globalgamemanagers generation is not deterministic when Building Project

Build Pipeline

-

To reproduce:
1. Open attached project
2. Build for Windows Standalone twice
3. Compare both files

Reproducible with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4
Not reproducible with: 2017.4.20f1

Regressed in 2018.1.0a1

Actual results: comparing two files show they are different

  1. Resolution Note:

    This is the BuildGUID that uniquely identifies each build. https://docs.unity3d.com/ScriptReference/Application-buildGUID.html To zero this out, build the player using the BuildOption.NoUniqueIdentifier https://docs.unity3d.com/ScriptReference/BuildOptions.NoUniqueIdentifier.html

Comments (2)

  1. michaellow

    Mar 25, 2021 22:45

    This seems to be broken again in 2020.3.1f1

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