Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0a4
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1123076
Regression
Yes
AO textures imported from 2018.2 have no data in the G/B channels
Steps to reproduce
1. Open original project "RGB File Size.zip"
2. Look at the "Hydraulic_Pump_Detailed_Items_AO" texture
Expected result: AO Texture color should be grayscale.
Actual result: AO Texture is cyan colored instead of grayscale.
Reproduced in: 2018.3.0a4, 2018.3.5f1, 2019.1.0b2, 2019.2.0a4
Not reproduced in: 2018.3.0a3
Note:
1. Changing Unity quality from "Full Res" to "Half Res" fixes the issue.
2. Can also be fixed by converting the file from gray channel only to RGB and re-importing to Unity.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library
This is a duplicate of issue #1082583