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0
votes
Fixed

[TMP]Input value for the Margins is not changing when a mouse is dragged...

Package: TextMeshPro

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Jun 05, 2020

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Version/s: 3.0.0-preview.13, 2.1.0, 2.1.0-preview.1

On dragging the mouse cursor over the input field of "Margins(Left, Top, Right, Bottom)" properties don't change its value under "Ex... Read more

3
votes
Not Reproducible

ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes

Window management

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Jun 04, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0b8, 2020.2

Almost every action in Editor requires Application.UpdateScene and domain reload. It happens in different actions, like starting pla... Read more

0
votes
Fixed

[TextMeshPro] Text is not rendered when huge part of it is masked using ...

Package: TextMeshPro

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Jun 06, 2020

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Version/s: 2.1.0-preview.10

How to reproduce:1. Open the attached project "1253625.zip"2. Open the "TEST" Scene3. Enter the Play Mode4. In the Game View click "... Read more

1
votes
Won't Fix

Audio Source passes incorrect spatial blend parameter to native audio sp...

Audio

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Jun 07, 2020

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Version/s: 2018.4, 2019.3.15f1, 2020.2

How to reproduce:1. Open the attached project "1253853.zip"2. Open the "Test" Scene3. Enter the Play Mode Expected result: audio noi... Read more

0
votes
Fixed

[WebGL] Build has lower resolution than compared to Editor

WebGL

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May 19, 2020

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Version/s: 2019.3.0a11, 2019.3.13f1, 2020.1

Reproduction steps:1. Open the attached project ("case_1248848-Sortie.zip")2. Open the repro scene ("Demo")3. Enter Play Mode and in... Read more

0
votes
Fixed

[WebGL] Application throws an exception and/or shows incorrect values wh...

IL2CPP

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Jun 01, 2020

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Version/s: 2019.1.0a3, 2019.3.15f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open user's attached "WebGL_Func.zip" project2. Enter Play Mode3. Notice that the uppermost value is "17.000" in... Read more

1
votes
Fixed

Typed text is added to the selected text when using InputField.OnValidat...

uGUI

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Jun 04, 2020

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Version/s: 2018.4, 2019.3.1f1, 2020.2

How to reproduce:1. Open the attached project's Scene labeled "scene"2. Enter the Play Mode3. In the Game View, type "100" in the Te... Read more

0
votes
Fixed

[Shader Graph] EndLayoutGroup: BeginLayoutGroup error on saving shader g...

Windows

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Jun 08, 2020

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Version/s: 2020.1.0a23, 2020.2.0a11, 2020.2.0a14

EndLayoutGroup: BeginLayoutGroup error on saving shader graph using Save As. Steps to repro:1. Create a new HDRP template project.2.... Read more

1
votes
Fixed

[iOS] Building with Default Icon for the second time causes the Build to...

Build Pipeline

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May 31, 2020

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Version/s: 2019.4, 2020.1.0b10, 2020.2.0a12

Reproduction steps:1. Create a new project2. Switch platform to iOS3. Import any PNG file ("pnggrad16rgb.png" in edits)4. Set the PN... Read more

0
votes
Fix In Review

[Procedural Graph] ObjectField does not update the name when referenced ...

Package: Procedural Graph

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Jun 02, 2020

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Version/s: 0.8.0-preview

Reproduction steps:1. Open attached project "ProceduralGraphRename"2. In Project window, open "GraphAsset" asset3. In Procedural gra... Read more

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