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0
votes
Fixed

SystemInfo.deviceUniqueIdentifier returns different results in 2019.1

Windows

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Apr 17, 2019

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Version: 2018.1.0f1

So far we know it affects Windows Editor and Windows Standalone. To repro, check what that function returns in 2018.3 and 2019.1, a... Read more

0
votes
Active

EditorSceneManager.sceneOpened and EditorSceneManager.sceneOpening event...

Scene Management

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Apr 18, 2019

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Version: 2018.3.12f1

How to reproduce: 1. Download the tester-attached script(ReloadScene.cs) 2. Create a new Unity project and import the script 3. Make... Read more

0
votes
Active

Editor sometimes doesn't detect Prefab changes when project is updated ...

Version Control

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Feb 28, 2019

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Version: 2017.4.12f1

How to reproduce: 1. Contact me for the project, or setup SVN on a project with Prefabs and Settings 2. On computer one, make a chan... Read more

0
votes
Active

Asset refresh is slightly slower when Hidden Meta Files are used (at lea...

Version Control

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Apr 08, 2019

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Version: 2018.2.14f1

To reproduce: 1. Create a new project 2. Set version control to Hidden Meta Files 3. With the mouse focus and unfocus the editor win... Read more

0
votes
Active

There is a refresh prompt even when there are no new Cloud projects avai...

Hub

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Apr 18, 2019

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Version:

How to reproduce: 1. Open Unity Hub 2. Be signed in Reproducible with: Unity Hub 2.0.0-beta.3 Not reproducible with: Unity Hub 1.6... Read more

0
votes
Active

In the Editor terrain is not rendered correctly when "Draw Instanced" on...

Shaders

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Apr 18, 2019

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Version: 2018.3.6f1

How to reproduce: 1. Open attached project "NewDepthProject 2.zip" and scene "Main" 2. In the Hierarchy window, select "Terrain" ob... Read more

0
votes
Won't Fix

[IL2CPP] Fails to generate generic method struct variant when calling it...

IL2CPP

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Apr 17, 2019

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Version: 2018.3.7f1

Steps to reproduce: 1. Download "IL2CPP-Bug-GenericMethodRemoved.zip" 2. Build "SampleScene" for Standalone (IL2CPP) 3. Start player... Read more

0
votes
Active

[iOS][Metal] CPU spikes on SkinMeshRenderer when GPU skinning is disabled

Mobile Rendering

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Mar 06, 2019

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Version: 2018.3.7f1

How to reproduce: 1. Download the Test.zip project from the cloud (link in the comments) 2. Build for iOS and deploy the Xcode proje... Read more

0
votes
Won't Fix

UnityEvent can still call method which was changed from public to private

Editor - Other

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Mar 28, 2019

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Version: 2018.3.10f1

The scene has two UnityEvents. One is custom and set up on a Cube and other is UI's button On Click event. Steps to reproduce: 1. D... Read more

0
votes
Won't Fix

[Linux] Unsupported Shader warnings when running the Build with disabled...

Linux

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Apr 17, 2019

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Version: 2018.2.5f1

How to reproduce: 1. Open attached project ('linuxshaderwarninglogging.zip') 2. Make sure that Warning logging is set to None in Pla... Read more

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