Search Issue Tracker
Fixed in 1.5.0-preview.14, 2.1.0-preview.14, 3.0.0-preview.14
Votes
0
Found in [Package]
2.1.0-preview.10
Issue ID
1253625
Regression
Yes
[TextMeshPro] Text is not rendered when huge part of it is masked using Rect Mask 2D
How to reproduce:
1. Open the attached project "1253625.zip"
2. Open the "TEST" Scene
3. Enter the Play Mode
4. In the Game View click "test" > "2"
Expected result: the text is rendered
Actual result: the text is not rendered
Reproducible with TextMeshPro versions: 1.5.0-preview.13 (2019.3.15f1), 2.1.0-preview.1 (2019.4.0f1), 2.1.0-preview.10 (2019.4.0f1), 2.1.0-preview.13 (2019.4.0f1)
Not reproducible with TextMeshPro versions: 2.1.0-preview.8 (2019.4.0f1), 3.0.0-preview.3 (2020.1.0b8, 2020.2.0a14), 3.0.0-preview.13 (2020.1.0b8, 2020.2.0a14)
Could not test with: 2018.4.23f1 - console errors after downgrading the project prevented from testing
Note: if you scroll with the scrollbar the text will start to be rendered
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note (fix version 1.5.0-preview.14, 2.1.0-preview.14, 3.0.0-preview.14):
Fixed in TextMeshPro versions: 1.5.0-preview.14, 2.1.0-preview.14, 3.0.0.preview.14