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Crashes on CachedReader::InitRead when reimporting a corrupted Prefab
How to reproduce:1. Open attached Unity project2. Reimport Assets/Water_Splashes/Prefabs/BigSplash_Size_B.prefab Reproducible with: ... Read more
After creating a new Universal RP asset, it doesn’t get selected if pro...
To reproduce:1. Create a new project with Universal RP template;2. Set the Project Window layout to One column;3. Create a new pipel... Read more
Allocating a native collection from Configure() in a scriptable processo...
Allocating a native collection from {{IControl.Configure()}} in a scriptable processor throws an exception. Steps to reproduce: Down... Read more
[LWRP]Build crashes when built with shadergraph file added to Always Inc...
To reproduce:1. Open "1191757" project2. Open Player Settings > Graphics3. Add a new Element in Always Include Shaders list (incr... Read more
Deleting a Visual Element in UI Builder throws ObjectDisposedException i...
Steps to reproduce: Open the attached project Open the test.UXML asset Select VisualElement in the UI Builder's Hierarchy In the Ins... Read more
[Window management] Window header shrinks for Unity and hub after changi...
Window header shrinks for Unity and hub after changing the UI scaling from preferences. Refer to the attached screenshot. Steps to r... Read more
Custom package uses an old Test Framework version by default
How to reproduce:1. Create a new Unity project2. Open the Package Manager (Window -> Package Management -> Package Manager)3. ... Read more
[UGUI] Batches count is different if camera is more than 200 units away ...
To reproduce:1) Open the attached project and scene2) In Game View, open Stats window to see batches count3) Play it4) Move the Main... Read more
Game view Toolbar buttons do not work when clicking them in Play Mode wi...
How to reproduce:1. Create a new project2. Enter the Play Mode3. Maximize the Game View tab4. Press the Game View top toolbar button... Read more
[Linux] Crash on creating new project in 'mini_get_debug_options'
Crash on launch with the following stack trace: #0 0x007f401ce73ff9 in mini_get_debug_options#1 0x00555773e85e14 in InitializeMonoFr... Read more
All about bugs
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Latest issues
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