Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.4.0b10
Issue ID
783271
Regression
No
Crash on SceneManager.UnloadScene in Player at GameObject::ActivateAwakeRecursivelyInternal
How to reproduce:
1. Load the attached project
2. Build it for Windows Standalone
3. Start the exe
4. When the game loads, press "R" (for restart the level)
5. SceneManager.UnloadScene is called and player crashes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Add comment