Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2018.4.2f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1176435
Regression
No
There is no BuildOptions enum for WaitForManagedDebugger option
How to reproduce:
1. Create a new project
2. Create a new script
3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using UnityEditor;")
Actual result: there is not WaitForManagedDebugger enum option
Reproducible with: 2017.4.32f1, 2018.4.8f1, 2019.2.5f1, 2019.3.0b3, 2020.1.0a4
Note: Build option "Wait for Managed Debugger" is not reachable from a script
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Resolution Note:
The API is `EditorUserBuildSettings.waitForManagedDebugger` in Unity 2019.3.0a7 or later.