Search Issue Tracker
Fixed in 9.0.0-preview.1
Votes
0
Found in [Package]
7.1.2
Issue ID
1196338
Regression
No
[URP] Custom Renderer Feature is not being serialized
Steps:
1. Download attached zip (URPRenderFeature.zip)
2. Delete Library folder and open project
3. On ProjectView select "URPAsset_default"
-> observe that Renderer Features list contains NewRenderObjects
4. On ProjectView select "URPAsset_myRen"
-> observe that Renderer Features list writes None <------the bug
5. Assign FlipBlit into this empty slot
6. Save project
7. Repeat step 1-4.
Expected: Both default and custom renderer feature are not None after delete library + reopen project.
Reproducible: 2019.3.0b10 + URP 7.1.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 9.0.0-preview.1):
Issue was fixed by keeping tack of internal file IDs of SubAssets, so upon loss they can be reconnected if due to compilation error or order