Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.2.X, 2019.3.X
Duplicate in 2019.3.X
Votes
0
Found in
2018.1.0a2
2018.4.0f1
2019.1.0a1
2019.1.8f1
2019.2.0a1
2019.3.0a1
Issue ID
1170274
Regression
Yes
[iOS] Automatically Sign setting enabled by default in Editor appears disabled in Xcode in case of batch build
To reproduce:
1. Open attached project "iosCheckbox7.zip"
2. Make sure that Automatically Sign is enabled in Player settings
3. Build for iOS
4. Open the built Xcode project
5. Observe as Automatically Sign is enabled
6. Close the editor
7. Run Unity in batch mode with " sudo /Applications/Unity/Unity.app/Contents/MacOS/Unity -quit -batchmode -logFile output.txt -projectPath project path -executeMethod BuildUnityPlayer.buildIOS
8. In Finder open iosCheckbox7 > ios > Unity-iPhone.xcodeproj
9 Observe as Automatically Sign is disabled
Expected: Automatically Sign is enabled doing batch mode build
Actual: Automatically Sign is disabled doing a batch mode build, even though it is enabled after building it from Editor
Reproduced on:
2018.1.0a2 2018.1.9f2 2018.3.0a1 2018.4.4f1 2019.1.11f1 2019.2.0b10 2019.3.0a10
Not reproduced on:
2017.4.30f1 2018.1.0a1
Regression introduced in:
2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
Add comment