Search Issue Tracker
Fixed in 8.2.X
Votes
0
Found in [Package]
9.0.0, 8.1.0, 8.0.1.
Issue ID
1242039
Regression
No
[VFX Graph] Debug modes are able to overwrite the capacity on locked assets.
Simple Particle System and Swarm Particle System can not be used again once its capacity set to 0 in Efficiency debug mode when you edit the VFX Graph from its preset asset.
Steps to repro:
1. Create a new HDRP project
2. GameObject > Visual Effects > Visual Effect.
3. Inspector > Asset Template > Simple Particle System > Create its preset asset.
4. Select preset asset > Edit > Change Debug mode to Efficiency.
5. Click Set Capacity 0 button.
Actual Result:
Unable to use Simple Particle System VFX Graph again.
Expected Result:
Simple Particle System VFX Graph can be used again.
Reproducible in:
2020.2.0a9, 2020.1.0b8, 2020.1.0a23 with Package Version 9.0.0, 8.1.0, 8.0.1.
Note: Could not test on Mac due to https://fogbugz.unity3d.com/f/cases/1233044/
Environment:
Occurring on Windows 10.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
- Duplicating the Properties in the VFX Graph Blackboard pastes them on the top of the list instead below the original Property
- Package Manager lets some packages to be imported when everything in the package is deselected while other packages have the “Import” button greyed out
- The Blackboard scrolls up and selecting Items breaks when Duplicating Items in a scrolled down List
- "Curve" window workspace doesn't update the scale to match the selected curve preset unless reopened
Resolution Note (fix version 8.2):
In the provided scenario, the Debug's Efficiency Plot is setting the capacity to 0, so it's expected no particle to spawn. Increasing the capacity in the Initialize block allows particles to be spawned again.