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VFX Graph - Moving file failed in shader cache: The system cannot find t...
Repro steps: 1. Create 2 VFX graphs 2. Open the first one and drag the second one inside as a subgraph 3. Save and close the VFX gra... Read more
[iOS] Depth texture incomplete on iOS when XrCpuImage.Transformation.Non...
Reproduction steps: 1. Download and open the attached "TestDepthFlipY.zip" project 2. Build and deploy the project to iOS 3. Observe... Read more
Native Pipeline API does not rebuild the Bundles when the same output fo...
How to reproduce: 1. Open the attached project from "1371377Test.zip" 2. Navigate to "Bundles" > "Build Native" 3. Then navigate to ... Read more
Automatic shader vars don't support Dynamic Resolution Scaling
How to reproduce: 1. Open the attached project from "DRSIssue.zip" 2. Open Scene "SampleScene" 3. In Game View options click "Load R... Read more
Unity Editor freezes when entering large values into the Margin fields o...
Steps to reproduce: 1. Create a new 3D project 2. Right-click in the Hierarchy window > UI > Text - TextMeshPro 3. Select created "T... Read more
[HDRP] Error switching light from directional to tube area
Steps to reproduce: - Set a light type to "Area" and shape to "Tube" - Change the type to "Directional" - Change back to "Area" Exp... Read more
Editor crashes when playing a video file with 14 audio tracks in Play mode
Reproduction steps: 1. Open the attached project ("1371522R.zip") 2. Open the "BetaScene" Scene 3. Enter the Play mode 4. Press B on... Read more
[HDRP] Hidden area light shape blocks other light types mode and shadow ...
Steps to reproduce: - Set a light type to "Area". - Set the shape to "Disk" or "Tube" - Set the light type to something else than "A... Read more
Missing package.json on already installed local-tarball is causing error...
If, for some reason, the package.json file is removed for a local tarball package in the project cache (Library\PackageCache), the p... Read more
[vulkan] Randomly assigned Material texture or buffer properties can cau...
The DescriptorSet cache in the Vulkan backend has no maximum size and if descriptors are bound programmatically the cache may grow i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel