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Texture mesh leftover after original fix when building project in WebGL
How to reproduce:1. Open the attached "WebGL_bug.zip" project2. Build and Run as a WebGL project Expected result: No mesh between th... Read more
"NullReferenceException" error appears when creating UIDocument in UI To...
How to reproduce:1. Open attached project "hyper-ar-unity.zip"2. In the Project window press right-click and Create>UI Toolkit>... Read more
[Android][SAMSUNG S PEN] Input.mousePosition stops updating when the S-P...
Reproduction steps:1. Open the attached project "PenBug.zip"2. Build and install the application on a device3. Open the Android Logc... Read more
Go wide on shader compression
Shader compression is currently single-threaded and frequently takes >1 minute (HDRP scenario). For large shaders it can actualll... Read more
Errors while compiling Shader Graph when two added Node groups have inpu...
Reproduction steps:1. Open the attached project "1370153.zip"2. Open Scene "Assets/Scenes/SampleScene"3. Open Shader Subgraph "Asset... Read more
Poor performance when loading or unloading a large Scene
Reproduction steps:1. Open the attached project "PerformanceTest.zip"2. Open "Loader.unity" Scene3. Enter Play Mode4. Click "Load He... Read more
[Android][URP][Vulkan] Particles are not fully rendered or are misplaced...
Reproduction steps:1. Open the attached user's project "Android URP Particles Glitch.zip"2. Make sure that Graphics Jobs is enabled ... Read more
Directional Light Shadows are displayed just black or just white when ch...
How to reproduce:1. Open project "LightBug.zip"2. In the Hierarchy window select "Directional Light"3. In the Inspector window chang... Read more
NullReferenceException when creating a GameObject and calling it in Awak...
Reproduction steps:1. Open the attached project ("1373010_Test21.2.0a11.zip")2. Open Test Scene3. Select the "Add Test Script here" ... Read more
[FrameDebugger] VFX compute events flickers
Steps:1. Create a HDRP template project2. Open SampleScene3. Enable FrameDebugger4. Select the VFX events and they flickers Reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open